

Mastering her first ability can result in some interesting airborne tactics, and with the right mods Zephyr can really boost across the Plains.

And she can become a real damage beast with Funnel Clouds (no this isn't some crazy new vape technology). So, why bother with Zephyr I hear you asking? Well, when you combine those abilities into one lithe, fun little frame, that speed and (limited) invulnerability with decent crowd control starts to look pretty damn good. The invulnerability to projectiles from Turbulence pales in comparison to Rhino's complete damage and CC mitigation with Iron Skin. Her CC abilities don't stand out amongst the crowd of Warframes with equal or superior crowd controlling capabilities.

Her airborne mobility is significantly inferior to Titania's Razorwing. Zephyr's speed isn't as great as Volt's Speed buff or Nova's Wormhole. When you look at her capabilities individually, some flaws become apparent.
